PLAYGROUND

INDIE GAMES & INTERACTIVE LAB.
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Web-based interactive game projects exploring the infinite possibilities of rules, narratives, and code.

[ DAILY 2026-05-11 ]
SIGNAL BLOOM SWITCHBOARD
A touch-first radial tuning arcade game: drag an orbital receiver, retune its color, catch matching signal seeds, pulse static shards away, and bloom 18 circuits before stability cracks.
[ DAILY 2026-05-10 ]
LUMEN KOI COURIER
A touch-first current-drawing arcade game: drag to steer a moonlit koi through lantern gates, tap pulse ripples to scatter ink blooms, and deliver 12 glowing letters before the tide fades.
[ PORTFOLIO 2026-05-10 ]
DREAM RUINS DASH
A polished touch-first dream platformer: collect echo shards across floating ruins, spend a single air dash between landings, and open the waking gate before the dream collapses.
[ DAILY 2026-05-09 ]
ORBIT ORCHARD
A touch-first gravity garden arcade game: drag a pulse seed to bend colored fireflies into matching flowers, flip pull/push, bloom nine beds, and repel eclipse moths.
[ DAILY 2026-05-07 ]
COMET LOOM
A touch-first arcade puzzle: drag a temporary neon ribbon to bounce falling comet seeds into matching moon wells while deflecting eclipse stones.
[ DAILY 2026-05-06 ]
NEON ROOFTOP HOP
A touch-first platform jumper: chain rooftop jumps with coyote time and jump buffering, collect signal shards, dodge spike glitches, and race the rising fog.
[ LIVE TEST 01 ]
CYBER MAZE V2.0
A cyberpunk 3D gravity rolling ball maze built with WebGL and p5.js, featuring local high scores and physics-based tilt controls.
[ SECTOR 7 LIVE ]
RIFT RUNNER
A cyberpunk pixel 2D platformer with moving platforms, stompable bots, lasers, crushers, springs, a switch bridge, breakable walls, coins, shards, and a locked neon gate.
[ DAILY 2026-05-05 ]
PRISM TIDE GARDEN
A touch-first color shepherding arcade toy: drag a gravity prism, pulse drifting seeds into matching gates, skim reefs for combo glow, and dodge eclipse thorns.
[ LOCAL TEST 03 ]
NEON TANK GRID
A 2D arcade tank battle with arrow-key movement, space-bar shells, destructible cover, repair cells, enemy waves, and tactical neon combat.